Free script to help you with versioning in Autodesk Maya. Takes a screenshot of the active viewport using the playblast feature and saves it next to the scene file.

Free script to help you with versioning in Autodesk Maya. Takes a screenshot of the active viewport using the playblast feature and saves it next to the scene file.

Found this nice tool for playblast control in maya, its a GUI for another playblast python script.
Playblast Script (MayaCapture): https://github.com/abstractfactory/maya-capture
Playblast GUI: https://github.com/BigRoy/maya-capture-gui

Make sure to review all the available commands and place both scripts on the same folder.


Found this website to bee pretty simple and self explantory when it comes to styling your figure drawing and simplifying the complex shapes onto your own style.
https://figureitout.carrd.co/#introduction (By Diana)

Y por acá los papers del CraGL, algunos interesantes con texturizado y manipulación de normal fields.

https://cragl.cs.gmu.edu/publications.html
Interesantes:
Modelado y rigging basado en sketching y trazo de curvas para asignación automática de joints
https://cragl.cs.gmu.edu/rigmesh/
Sistema para abstraer y pixelar imágenes con controles más artísticos

https://cragl.cs.gmu.edu/pixelate/
https://cragl.cs.gmu.edu/pixelate/journal.html
Para esculpir meshes basado en strokes de sombreado
Herramientas para assets en tiempo real, como generación de pelo, reconstrucción de detalles faciales.

De nuevo revisando papeles y publicaciones me encontré con otro de los egresados del laboratorio IGARASHI de la Tokyo U. Rubaiat Habib.

Así que volví a tropezarme con la página web de Igarashi san, un profesor de la Universidad de Tokio (la antigua universidad de mi ex) y vi que Teddy (el software de modelado Sketch) todavía estaba disponible, junto con una tonelada de otros programas gratuitos súper útiles que no son muy habituales.
Software de pizarrón minimalista que guarda en svg
https://www-ui.is.s.u-tokyo.ac.jp/~takeo/inklecture/index.html
Para dibujar y pintar los archivos DICOM que salen de los CAT SCANS

https://www-ui.is.s.u-tokyo.ac.jp/~takeo/volumepaint/
Modelado basado en sketchs

https://www-ui.is.s.u-tokyo.ac.jp/~takeo/java/smoothteddy/index.html
Generación de patrones para modelos de esferas decorativas y bisutería basados en meshes
http://www.isc.meiji.ac.jp/~yuki_i/beady/index-e.html
https://www-ui.is.s.u-tokyo.ac.jp/en/projects/

https://www.jst.go.jp/erato/igarashi/en/projects/index.html

Drop by at: https://www-ui.is.s.u-tokyo.ac.jp/~takeo/
More research materials and publications

https://sites.google.com/view/tsukasafukusato/projects?authuser=0

I decided to share all of the brushes we use for background, character design and painting at the studio. From pencil, markers, chartpaks, BIC ballpoint pens etc…












Two very similar methods for quick overshoot/overlap and settle using maya.
One by Paul Creamer
The other method by Brian Horgan
Remember, scrub your timeline, to the inbetween frame on linear, middle click and drag to the new time, add keyframe. Once done just offset by group of parts.
Also there are a few scripts available to do this automatically.
Overlapper $20 US
https://dkolpakov.gumroad.com/l/Overlapper
Brodynamics $99 US
https://brotools.tech/
Overlappy (Free)
https://www.highend3d.com/maya/script/overlappy-for-maya-105076

Luismi Herrera LMSPRING (Free)
https://luismiherrera.gumroad.com/l/LMspring
LMSPRING Demo
I just stumpled across this blog that holds a great deal of content regarding animation making, animation art, comments and critique.
It’s made by the talented Jean-Denis Haas
You really gotta drop by as it has tons of information and assorted material.
Some of my favorite posts:
http://spungella.blogspot.com/2008/06/best-of-spungella.html
Which has an assorted list of the most popular posts.