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Creativity and Graphics Lab Research Papers

Y por acá los papers del CraGL, algunos interesantes con texturizado y manipulación de normal fields. https://cragl.cs.gmu.edu/publications.html Interesantes: Rigmesh Modelado y rigging basado en sketching y trazo de curvas para...
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Jun Xing Research Papers

Herramientas para assets en tiempo real, como generación de pelo, reconstrucción de detalles faciales. MX HairBrush for Immersive Data-Driven Hair Modeling en VR http://junxnui.github.io/
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RUBAIAT HABIB Research Projects

De nuevo revisando papeles y publicaciones me encontré con otro de los egresados del laboratorio IGARASHI de la Tokyo U. Rubaiat Habib. https://rubaiathabib.me
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Paintool SAI V2 Brushes

I decided to share all of the brushes we use for background, character design and painting at the studio. From pencil, markers, chartpaks, BIC ballpoint pens etc… CHARTPAK MARKER FLAT...
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Quick Overshoot and Settle in Maya

Two very similar methods for quick overshoot/overlap and settle using maya. One by Paul Creamer The other method by Brian Horgan Remember, scrub your timeline, to the inbetween frame on...
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Anime Key Animation Books, Storyboards, Character Sheets

Great website with genga and douga from Japanese Series and Films + Storyboards from OVAs. Production sketches too Key Animation Books: https://setteidreams.net/artbooks/ Storyboards: https://setteidreams.net/storyboards/ Production Sketches: https://setteidreams.net/production-sketches/ Settei (Character Designs):...