Tweet about this on TwitterEmail this to someoneShare on Facebook

Maya Playblast Tool (MayaCapture) With GUI

Found this nice tool for playblast control in maya, its a GUI for another playblast python script. Playblast Script (MayaCapture): https://github.com/abstractfactory/maya-capture Playblast GUI: https://github.com/BigRoy/maya-capture-gui Make sure to review all the...
Tweet about this on TwitterEmail this to someoneShare on Facebook

Figure it out (Figure drawing tips)

Found this website to bee pretty simple and self explantory when it comes to styling your figure drawing and simplifying the complex shapes onto your own style. https://figureitout.carrd.co/#introduction (By Diana)
Tweet about this on TwitterEmail this to someoneShare on Facebook

Creativity and Graphics Lab Research Papers

Y por acá los papers del CraGL, algunos interesantes con texturizado y manipulación de normal fields. https://cragl.cs.gmu.edu/publications.html Interesantes: Rigmesh Modelado y rigging basado en sketching y trazo de curvas para...
Tweet about this on TwitterEmail this to someoneShare on Facebook

Jun Xing Research Papers

Herramientas para assets en tiempo real, como generación de pelo, reconstrucción de detalles faciales. MX HairBrush for Immersive Data-Driven Hair Modeling en VR http://junxnui.github.io/
Tweet about this on TwitterEmail this to someoneShare on Facebook

RUBAIAT HABIB Research Projects

De nuevo revisando papeles y publicaciones me encontré con otro de los egresados del laboratorio IGARASHI de la Tokyo U. Rubaiat Habib. https://rubaiathabib.me
Tweet about this on TwitterEmail this to someoneShare on Facebook

Paintool SAI V2 Brushes

I decided to share all of the brushes we use for background, character design and painting at the studio. From pencil, markers, chartpaks, BIC ballpoint pens etc… CHARTPAK MARKER FLAT...
Tweet about this on TwitterEmail this to someoneShare on Facebook

Quick Overshoot and Settle in Maya

Two very similar methods for quick overshoot/overlap and settle using maya. One by Paul Creamer The other method by Brian Horgan Remember, scrub your timeline, to the inbetween frame on...