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Apple pro-res en windows

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Cinec exporta a prores desde windows.

Cinec es un software de Cinemartin, desarrollador de herramientas para cine y vídeo, que permite la codificación y conversión de vídeos en una amplia gama de formatos para cine y broadcast.

http://www.cinemartin.com/cinec/

Rangos a partir de frames para cada corte en Keyframe MP

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Para obtener los rangos de cada Shot a partir de los bookmarks de Keyframe MP.

  1. Abrir el archivo “.bmk” en cualquier editor de texto
  2. Seleccionar todo lo que esté entre la etiqueta: frames=”1,366,624,726,792,830,916,953
  3. Copiarlo y pegarlo en un nuevo texto que vamos a guardar con la terminación “.csv”
  4. En notepad++ usar el FIND and REPLACE con los siguientes valores:
    Find What: ,
    Replace with: \r
  5. Guardar el “.csv”
  6. Importarlo en la Hoja de Excel de Cocoa Breakdown/Ranges con la primer celda de START seleccionada
  7. La hoja de cálculo hace el resto.

Open Source Photogrammetry AliceVision

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Photogrammetry Pipeline

Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process.

The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines:
“Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS).

Learn more about each step of the photogrammetry pipeline:

https://alicevision.github.io/

 

glTF 2.0 Exporter / Formato Open Source para export de assets en 3D

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https://www.khronos.org/gltf/

glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.

Export para maya

https://kashika.co.jp/product/gltfexporter/

Maya®から直接glTF2.0を出力

Autodesk® Maya® (https://www.autodesk.co.jp/products/maya/overview) からglTF2.0を直接エクスポートが可能。従来までのFBXやCOLLADA経由で一度出力し、他のツールでglTFに変換する必要はありません。

Export glTF2.0 directly from Maya

This plug-in allows users to export a glTF 2.0 file directly from Autodesk® Maya® (https://www.autodesk.co.jp/products/maya/overview), eliminating the frustration and annoyances of using conventional file transitions like FBX or COLLADA.