Hugues Hoppe
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Web: http://hhoppe.com/
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Check out this GitHub repository with C++ source code and demos for many of my 1992-1998 SIGGRAPH papers.
See my notes for using math in Microsoft Word, including this cheat sheet.
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Web: http://hhoppe.com/
|
Check out this GitHub repository with C++ source code and demos for many of my 1992-1998 SIGGRAPH papers.
See my notes for using math in Microsoft Word, including this cheat sheet.
https://www.khronos.org/gltf/
glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.
Export para maya
https://kashika.co.jp/product/gltfexporter/
Autodesk® Maya® (https://www.autodesk.co.jp/products/maya/overview) からglTF2.0を直接エクスポートが可能。従来までのFBXやCOLLADA経由で一度出力し、他のツールでglTFに変換する必要はありません。
This plug-in allows users to export a glTF 2.0 file directly from Autodesk® Maya® (https://www.autodesk.co.jp/products/maya/overview), eliminating the frustration and annoyances of using conventional file transitions like FBX or COLLADA.
How to remove DRM from your kindle ebooks so you can keep a local backup on your PC as PDF.
Alternative:
https://epubee.com/remove-drm-from-epub-on-adobe.html#download
Para exportar desde Maya 2013 a FBX con deformadores, animación per-vertex, una vez que se animó en base a un rig y después se modificó el mesh per vtx.
Ésta versión soporta Visibility, bones, skinning y deform cache.
En 3DSMAX al importar el archivo:
También éste tutorial para Cinema 4D funciona en MAX al exportar el FBX desde Maya
https://vimeo.com/80665374
NOTA: Si no funciona, revisar que estén desactivadas las opciones: