All posts by cgmodeler

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Headless Maya Playblast

Contrary to popular beliefs, it’s totally possible to do your playblasts in batch mode. It can be very helpful in a lot of workflow: – create a missing playblast without...
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FAKE SSS for 3DS MAX Viewport

Code over here: http://www.aardolino.com/blog/ or Playing Remedy’s Alan Wake for Xbox, and feeling lost seeing its marvelous forest environment, wondering about how to procedurally animate trees and vegetation using vertex...