Maya Screenshot Tool
Free script to help you with versioning in Autodesk Maya. Takes a screenshot of the active viewport using the playblast feature and saves it...
Maya Playblast Tool (MayaCapture) With GUI
Found this nice tool for playblast control in maya, its a GUI for another playblast python script.
Playblast Script (MayaCapture): https://github.com/abstractfactory/maya-capture
Playblast GUI: https://github.com/BigRoy/maya-capture-gui
Make sure...
Figure it out (Figure drawing tips)
Found this website to bee pretty simple and self explantory when it comes to styling your figure drawing and simplifying the complex shapes onto...
Creativity and Graphics Lab Research Papers
Y por acá los papers del CraGL, algunos interesantes con texturizado y manipulación de normal fields.
https://cragl.cs.gmu.edu/publications.html
Interesantes:
Rigmesh
Modelado y rigging basado en sketching y trazo de...
Jun Xing Research Papers
Herramientas para assets en tiempo real, como generación de pelo, reconstrucción de detalles faciales.
MX
HairBrush for Immersive Data-Driven Hair Modeling en VR
https://www.youtube.com/watch?v=_1jchaP1M3E
https://www.youtube.com/watch?v=_JMx5VN1eeM
http://junxnui.github.io/...
RUBAIAT HABIB Research Projects
De nuevo revisando papeles y publicaciones me encontré con otro de los egresados del laboratorio IGARASHI de la Tokyo U. Rubaiat Habib.
https://rubaiathabib.me
TAKEO IGARASHI Et All – Modeling & Animation Software
Así que volví a tropezarme con la página web de Igarashi san, un profesor de la Universidad de Tokio (la antigua universidad de mi...
Paintool SAI V2 Brushes
I decided to share all of the brushes we use for background, character design and painting at the studio. From pencil, markers, chartpaks, BIC...
Quick Overshoot and Settle in Maya
Two very similar methods for quick overshoot/overlap and settle using maya.
One by Paul Creamer
https://www.youtube.com/watch?v=sBQnmGr1dAA
The other method by Brian Horgan
https://vimeo.com/173117169
Remember, scrub your timeline, to the...












