Maya Screenshot Tool

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Free script to help you with versioning in Autodesk Maya. Takes a screenshot of the active viewport using the playblast feature and saves it...

Maya Playblast Tool (MayaCapture) With GUI

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Found this nice tool for playblast control in maya, its a GUI for another playblast python script. Playblast Script (MayaCapture): https://github.com/abstractfactory/maya-capture Playblast GUI: https://github.com/BigRoy/maya-capture-gui Make sure...

Figure it out (Figure drawing tips)

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Found this website to bee pretty simple and self explantory when it comes to styling your figure drawing and simplifying the complex shapes onto...

Creativity and Graphics Lab Research Papers

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Y por acá los papers del CraGL, algunos interesantes con texturizado y manipulación de normal fields. https://cragl.cs.gmu.edu/publications.html Interesantes: Rigmesh Modelado y rigging basado en sketching y trazo de...

Jun Xing Research Papers

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Herramientas para assets en tiempo real, como generación de pelo, reconstrucción de detalles faciales. MX HairBrush for Immersive Data-Driven Hair Modeling en VR https://www.youtube.com/watch?v=_1jchaP1M3E https://www.youtube.com/watch?v=_JMx5VN1eeM http://junxnui.github.io/...

RUBAIAT HABIB Research Projects

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De nuevo revisando papeles y publicaciones me encontré con otro de los egresados del laboratorio IGARASHI de la Tokyo U. Rubaiat Habib. https://rubaiathabib.me

TAKEO IGARASHI Et All – Modeling & Animation Software

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Así que volví a tropezarme con la página web de Igarashi san, un profesor de la Universidad de Tokio (la antigua universidad de mi...

Paintool SAI V2 Brushes

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I decided to share all of the brushes we use for background, character design and painting at the studio. From pencil, markers, chartpaks, BIC...

Quick Overshoot and Settle in Maya

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Two very similar methods for quick overshoot/overlap and settle using maya. One by Paul Creamer https://www.youtube.com/watch?v=sBQnmGr1dAA The other method by Brian Horgan https://vimeo.com/173117169 Remember, scrub your timeline, to the...