El primer tutorial de “Modelado Básico” para 3D Studio Max en Español
En ésta lección, vamos a modelar un mouse con el método de “Subdivisión de superficies”
Les recuerdo que ésta serie cubre todos los conceptos de modelado básico como la creación de planos de referencia, técnicas de modelado hard surface y manejo básico de 3D Studio Max.
Me gustaría contarles lo que sucedió el día Martes 3 de Junio del 2008:
Pues éste es uno de los correos más difíciles que he tenido que escribir, al parecer ha sido inevitable romper con mi linaje de Altamirano y pisar los Separos (Dónde colocan a los delincuentes los primeros días de detención) del ayuntamiento fué mi contacto con ésta experiencia “carcelera”.
I had to do this render, I find really amusing how Treyarch/Activision are oversimplifying the gameplay on action sequences. Specially if you compare them to other games on the market where you actually have to coordinate to say the least, your keys with the sequence. So in this game, where you’re carried by the hand of your “squad-mates” all around each level. It’s not surprising that you find yourself among sequences where you’re supposed to do something complicated like quietly grabbing an enemy by his back and choke him to death (If we compare this to Metal Gear Solid as an example). The action itself becomes as simple as Pressing F a couple times and there you have.
This is the Armax redesign I posted a while ago. I’m working on it to practice animation with quadrupeds, still Work In Progress, next step is to make asynchronous motion between each pair of legs to finish this cyce.