Adobe CC Premiere, After Effects Slow Start

0
When Premiere or after effects is not able to start, or slow startup, reporting "Adobe Premiere Pro could not find any capable video play...

Image Sequence Scanner – Find missing frames on a sequence

0
A great tool to find out missing frames on any sequence and pointing out which ones are missing. Specially great to fix the AE "missing...

AE CC 2014 SLOW MERCURY TRANSMIT FIX – NVIDIA GTX 1070

0
Cómo reparar el slow playback en el RAM PREVIEW cuando se tiene activado el MERCURY TRANSMIT y usamos tarjeta NVIDIA SERIE 10 (1070 1080...) After...

UR28M for Surround Playback on MPC or other players

0
SETUP FOR 5.1 PLAYBACK IN MPC WITH YOUR UR28M Install MultiChannelASIORendererSetup2.00 (http://blog.familie-buchberger.at/2015/12/15/multichannel-directshow-asio-renderer Or here: https://www.videohelp.com/download/MultiChannelASIORendererSetup2.00.exe Newer paid versions are here: https://www.videohelp.com/software/Multichannel-ASIO-DirectShow-Renderer/old-versions Open MPC and within OPTIONS go...

Bring back the old Selection Window 3DSMAX 2013+

0
I personally hate the selection window on MAX 2013+ versions, therefore did a bit of research on how to bring back my loved H...

Miauu Spline Deformer

0
http://miauumaxscript.blogspot.com/p/miauus-spline-deformer.html https://youtu.be/rMPmQKZfhYI Excelente deformador de meshes y edges para adaptarlo al perfil del spline.

Standalone .obj Viewer

0
Un visor de modelos .obj, fbx con texturas y animación para windows, open source. http://www.open3mod.com/

Leonardo Covarrubias CGFX Shaders

0
Para los que han visto el tutorial de Toon Rendering, Leo ha hecho un release en git para los shaders CGFX que usamos. https://github.com/leocov-dev/maya-realtime-shaders/tree/master/CGFX Aquí el...

Texturas a 8K gratuitas PBR

0
https://www.cc0textures.com/home https://youtu.be/JASAKybz3Lo

Copiar Maya weights de vertex a vertex

0
Para cuando necesitas tener la cabeza separada del cuerpo y que el skinning sea el mismo valor para los vértices del loop donde está...