If you wanna launch maya without window and collect other versions,
environments, presets and scripts for launching, you can use this neat little piece of software.

If you wanna launch maya without window and collect other versions,
environments, presets and scripts for launching, you can use this neat little piece of software.

Finally after years of waiting, Amaterasu (Guren) Is available to download. We used this tool during my time at Toei.

So I was having issues for a short film release, it turns out that ProRes supports Multitrack audio with Mono/Stereo/5.1 tracks however I didn’t know how this should be handled.
After going through it again and thanks to the help from the guys over at the “Editores y Postproductores México” FB Group https://www.facebook.com/groups/editoresmexico/permalink/3844096602305717/?comment_id=3844284348953609
I managed to get it working.
Here’s the basic workflow:
I needed 4 mono tracks and 1- 5.1 track, the premiere export accounts for all tracks as 1 but when selecting type 5.1 for a multitrack it counts as 6 tracks so at the end you want to do a Multichannel 11 Adaptative Tracks Sequence.
Something like this:
Track 1 – Mono (Stereo Mix L)
Track 2 – Mono (Stereo Mix R)
Track 3 – Mono (M&E Mix L)
Track 4 – Mono (M&E Mix R)
Track 5 – 5.1 Multitrack (5.1 Theatrical)
Go to the new sequence dialog and under the tab “Audio Tracks” select “Multichannel” and number of tracks “11” (The extra track helps for premiere exporter to recognize the last track as 5.1)
Make sure you have 4 Adaptive tracks numbered 1, 2, 3, 4 and a single 5.1 track on the 5th track.
You should see something like this:

Now you have to make sure to click each “Output Assignment” and route each channel to its intended output, for example:
Track’s “Audio 1” Channel 1 goes to Ch.1 on the Master Track

Track “Audio 2” Channel 1 goes to Ch.2 on the Master Track

Track “Audio 3” Channel 1 goes to Ch.3 on the Master Track

Track “Audio 4” Channel 1 goes to Ch.4 on the Master Track

Track “Audio 5” “Channels L R C Lfe Ls Rs” go to Ch 5 to Ch 10 in that order.

You might notice that Channel 1 on every track is routed to Ch 1, 2, 3, 4 respectively, thats because as your input is a MONO track you have to tell Premiere that It’s channel 1 is the one to be exported.
Once you have your timeline with 4 mono tracks and 1 Surround track go to MOVIE/ EXPORT
Select ProRes HQ

Under Audio settings, make sure to map each mono output to a single channel and the last 5th track make it 5.1 with L R C Lfe Ls Rs mapping.


Once you’ve rendered your file, you sould have 4 mono audio tracks and 1 Surround 5.1 track on your .mov
Also applicable on normal limited animation for Maya, rigging tips for games https://medium.com/@sol.g.brennan/rigging-tips-methods-for-extra-character-deformation-in-game-dev-e4c0e89e7b00
Curated by Emil Wallner, this machine learning projects index is amazing and a resource to consult frequently for your ML needs.

Use this tool to turn an existing, non-tileable stochastic texture into a tileable texture, by manipulating its edges using histogram-preserving blending. It works on all random-phase inputs, as well as on many non-random-phase inputs which are stochastic and non-periodic, typically natural textures such as moss, granite, sand, bark, etc.
Download an install the extension from this github repository, works with either chrome or firefox
Descarga e instala ésta extensión desde github, funciona con chrome y firefox
https://github.com/iamadamdev/bypass-paywalls-chrome
We will apply the following filters and tools to the PLY file Scan from the “Capture” app in the following order.

We can search all of the filters at the MESHLAB search box, apply them with the default values unless specified.
There are two methods one with scenes included which is the following:
https://www.perryleijten.com/en/works/skirtColliderRD
This one has sample scenes
His website seems to be offline so I took the liberty of recapturing everything from wayback machine and reposting it here
(Perry please write me if you want the content to be taken down when your site is back online):
(From Perry’s website)
I recently saw this article being posted about a simple skirt rig based on math by Liling Liu.
To be honest I couldn’t really follow the tutorial but the images where clear enough to make a start.
The first test was created with a similar setup as the one in the tutorial above, but instead of using math nodes its just using a ik-handle that directly drives the rotation of the affected joints. On this joint the limitTransformations are set in such a way that it only rotates in Z and cannot rotate less then 0 degrees. Thus making a fake collision based on rotations:

Expanding on this, what if we want to have more segments to the skirt or even a way to use collision when we have the knee in place? for the next section instead of using a nearestPointOnCurve node, the detection circle is expanded to a full nurbsSurface and the ClosestPointOnSurface node is used to attach the ikhandles to the mesh.

This works better as now the skirt wraps around the knee and fakes a sense of gravity, but one downside of using the nearestPointOnCurve and closestPointOnSurface is that they wrap around the object. So sometimes the detection is on the wrong side of the surface.
The next iteration was based on this tutorial by Riham Toulan. In stead of a closestPointOnsruface the ikhandle is now attached to a keepout node that is placed on the chain itself. As soon as the collision mesh hits this keepout node the ik handle is pushed in the local direction that is given in the inDirection vector attribute. This simple connection gives the exact same output as the previous test, but it has far less nodes, does not need the transformation limits on the joints and is far more stable.

For the people that want to have a better look here is the scene file:
And the base for all the work
https://www.lilingliu.com/post/skirt-rig-with-auto-collision
https://github.com/digital-standard/ThreeDPoseTracker
Great free system for estimating poses based on a Webcam or a Pre-Recorded Video
https://qiita.com/yukihiko_a/items/43d09db5628334789fab
