Loteria

Cocoa López / Voraz

Runtime: 22 seconds per spot | Production time: 4 weeks

The Challenge

We needed to develop a streamlined 3D production pipeline that could deliver a high-quality animated spot with a distinctive visual style in under one month. The system needed to be replicable for five additional spots while maintaining consistency and efficiency with a small team.

References:

Lotería Cocoalopez

Our Take

Drawing from my video game development experience, I designed an optimized character creation system that integrated painting, rigging, and animation workflows. By implementing real-time character rendering, we eliminated playblast rendering delays, enabling immediate client feedback during daily reviews. The project’s success was recognized with a Promax BDA Award for Best On-Air Illustration in Los Angeles.

New tools:

Rigging system, paintover meshes.

Special thanks:

Promax BDA (For awarding us with Best on Air Illustration), Diego de la Barquera

Production Stills

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