{"id":447,"date":"2011-06-10T14:08:24","date_gmt":"2011-06-10T19:08:24","guid":{"rendered":"http:\/\/www.cgmodelers.com\/blog\/?p=447"},"modified":"2011-06-10T14:08:24","modified_gmt":"2011-06-10T19:08:24","slug":"como-hacer-el-rendering-de-un-mouse-con-mental-ray-en-3d-studio-max","status":"publish","type":"post","link":"https:\/\/cocoalopez.com\/blog\/?p=447","title":{"rendered":"Rendering con Mental Ray en 3D Studio MAX &#8211; Rendering b\u00e1sico"},"content":{"rendered":"<div class=\"arve\">\n<div class=\"arve-error\"><p><small><abbr title=\"Advanced Responsive Video Embedder\">ARVE<\/abbr> error: need id and provider<\/small><\/p><\/div><\/div>\n<p><strong>El segundo tutorial de la serie &#8220;3D Studio Max en espa\u00f1ol&#8221;<\/strong><\/p>\n<p><em><strong>&#8220;Rendering de un mouse con Mental Ray&#8221;<\/strong><\/em><\/p>\n<p><em><strong><br \/>\n<\/strong><\/em>El segundo tutorial de la serie &#8220;3D Studio Max en Espa\u00f1ol&#8221;, c\u00f3mo renderear un mouse en 3D Studio Max usando Mental Ray. Vamos a abarcar los siguientes conceptos: Asignaci\u00f3n de materiales, cambiar colores, glossyness, materiales matte, iluminaci\u00f3n b\u00e1sica, final gather y Global Illumination.<br \/>\nNivel: Principiante<\/p>\n<p>Ap\u00f3yanos en FLATTR:<br \/>\n<em><strong><br \/>\n<a href=\"http:\/\/flattr.com\/thing\/493736\/Como-modelar-un-Mouse-en-3D-Studio-Max-HD-Modelado-Basico\" target=\"_blank\"><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" title=\"Flattr this\" src=\"https:\/\/i0.wp.com\/api.flattr.com\/button\/flattr-badge-large.png?w=696\" alt=\"Flattr this\" border=\"0\" \/><\/a><br \/>\n<\/strong>Para \u00e9ste tutorial, necesitan descargar el siguiente archivo:<\/em><\/p>\n<p><a href=\"http:\/\/www.cocoalopez.com\/tutoriales\/res\/002_WACOM_MOUSE_RENDER.zip\">http:\/\/www.cocoalopez.com\/tutoriales\/res\/002_WACOM_MOUSE_RENDER.zip<\/a><\/p>\n<p><strong>Visita mi portafolio en: <a href=\"http:\/\/www.cocoalopez.com\">www.cocoalopez.com<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>El segundo tutorial de la serie &#8220;3D Studio Max en espa\u00f1ol&#8221; &#8220;Rendering de un mouse con Mental Ray&#8221; El segundo tutorial de la serie &#8220;3D Studio Max en Espa\u00f1ol&#8221;, c\u00f3mo renderear un mouse en 3D Studio Max usando Mental Ray. Vamos a abarcar los siguientes conceptos: Asignaci\u00f3n de materiales, cambiar colores, glossyness, materiales matte, iluminaci\u00f3n [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":448,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[32],"tags":[279,604,635,939],"class_list":["post-447","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutoriales","tag-de","tag-mental-ray","tag-mouse","tag-tutorial"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/06\/RenderFinal.jpg?fit=1200%2C451&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p9XJix-7d","jetpack-related-posts":[{"id":343,"url":"https:\/\/cocoalopez.com\/blog\/?p=343","url_meta":{"origin":447,"position":0},"title":"C\u00f3mo modelar un Mouse en 3D Studio Max [HD] &#8211; Tutorial de Modelado B\u00e1sico","author":"cgmodeler","date":"February 3, 2011","format":"video","excerpt":"www.cocoalopez.com presenta: El primer tutorial de \"Modelado B\u00e1sico\" para 3D Studio Max en Espa\u00f1ol En \u00e9sta lecci\u00f3n, vamos a modelar un mouse con el m\u00e9todo de \"Subdivisi\u00f3n de superficies\" Les recuerdo que \u00e9sta serie cubre todos los conceptos de modelado b\u00e1sico como la creaci\u00f3n de planos de referencia, t\u00e9cnicas de\u2026","rel":"","context":"In &quot;3d &amp; Design&quot;","block_context":{"text":"3d &amp; Design","link":"https:\/\/cocoalopez.com\/blog\/?cat=2"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/02\/maxresdefault.jpg?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/02\/maxresdefault.jpg?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/02\/maxresdefault.jpg?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/02\/maxresdefault.jpg?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/02\/maxresdefault.jpg?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":619,"url":"https:\/\/cocoalopez.com\/blog\/?p=619","url_meta":{"origin":447,"position":1},"title":"Mapas planetarios para texturizado","author":"cgmodeler","date":"July 15, 2011","format":false,"excerpt":"Para aquellos que est\u00e9n trabajando en visualizaci\u00f3n espacial, o s\u00edmplemente interesados en encontrar referencias de textura o desplazamiento para dise\u00f1o planetario aqu\u00ed les comparto unos links y la forma de usar esos mapas en 3D Studio MAX. \u00a0 http:\/\/laps.noaa.gov\/albers\/sos\/sos.html.050613 http:\/\/www.mmedia.is\/~bjj\/planetary_maps.html http:\/\/www.celestiamotherlode.net\/catalog\/earth.php http:\/\/maps.jpl.nasa.gov\/saturn.html Referencia de sat\u00e9lites planetarios: http:\/\/www.lpi.usra.edu\/resources\/outerp\/moons.html Tambi\u00e9n me gustar\u00eda\u2026","rel":"","context":"In &quot;Tutoriales&quot;","block_context":{"text":"Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=32"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/07\/chrome_2017-02-26_20-18-19.png?fit=945%2C681&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/07\/chrome_2017-02-26_20-18-19.png?fit=945%2C681&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/07\/chrome_2017-02-26_20-18-19.png?fit=945%2C681&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/07\/chrome_2017-02-26_20-18-19.png?fit=945%2C681&ssl=1&resize=700%2C400 2x"},"classes":[]},{"id":1393,"url":"https:\/\/cocoalopez.com\/blog\/?p=1393","url_meta":{"origin":447,"position":2},"title":"TUTORIALES: Realtime Toon Rendering en Maya","author":"cgmodeler","date":"August 11, 2012","format":"video","excerpt":"https:\/\/www.youtube.com\/watch?v=J3ajsu-ad8o Un peque\u00f1o breakdown de c\u00f3mo trabajo el realtime rendering entre Maya y After Effects.","rel":"","context":"In &quot;3d &amp; 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Todo en tiempo real, se agrega un modificador al stack del mesh y autom\u00e1ticamente se abre\u2026","rel":"","context":"In &quot;3d &amp; Design&quot;","block_context":{"text":"3d &amp; Design","link":"https:\/\/cocoalopez.com\/blog\/?cat=2"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/11\/MesMaxConnection.jpg?fit=1200%2C618&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/11\/MesMaxConnection.jpg?fit=1200%2C618&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/11\/MesMaxConnection.jpg?fit=1200%2C618&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/11\/MesMaxConnection.jpg?fit=1200%2C618&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/11\/MesMaxConnection.jpg?fit=1200%2C618&ssl=1&resize=1050%2C600 3x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/447","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=447"}],"version-history":[{"count":0,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/447\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/media\/448"}],"wp:attachment":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=447"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=447"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=447"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}