{"id":2716,"date":"2018-06-04T18:05:23","date_gmt":"2018-06-04T18:05:23","guid":{"rendered":"http:\/\/cocoalopez.com\/blog\/?p=2716"},"modified":"2018-06-04T18:05:23","modified_gmt":"2018-06-04T18:05:23","slug":"gltf-2-0-exporter-formato-open-source-para-export-de-assets-en-3d","status":"publish","type":"post","link":"https:\/\/cocoalopez.com\/blog\/?p=2716","title":{"rendered":"glTF 2.0 Exporter \/ Formato Open Source para export de assets en 3D"},"content":{"rendered":"<p>https:\/\/www.khronos.org\/gltf\/<\/p>\n<p>glTF\u2122 (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.<\/p>\n<p>Export para maya<\/p>\n<p>https:\/\/kashika.co.jp\/product\/gltfexporter\/<\/p>\n<div class=\"col-md-6 ml-auto\">\n<h4>Maya\u00ae\u304b\u3089\u76f4\u63a5glTF2.0\u3092\u51fa\u529b<\/h4>\n<p>Autodesk\u00ae Maya\u00ae (<a href=\"https:\/\/www.autodesk.co.jp\/products\/maya\/overview\">https:\/\/www.autodesk.co.jp\/products\/maya\/overview<\/a>) \u304b\u3089glTF2.0\u3092\u76f4\u63a5\u30a8\u30af\u30b9\u30dd\u30fc\u30c8\u304c\u53ef\u80fd\u3002\u5f93\u6765\u307e\u3067\u306eFBX\u3084COLLADA\u7d4c\u7531\u3067\u4e00\u5ea6\u51fa\u529b\u3057\u3001\u4ed6\u306e\u30c4\u30fc\u30eb\u3067glTF\u306b\u5909\u63db\u3059\u308b\u5fc5\u8981\u306f\u3042\u308a\u307e\u305b\u3093\u3002<\/p>\n<h4>Export glTF2.0 directly from Maya<\/h4>\n<p>This plug-in allows users to export a glTF 2.0 file directly from Autodesk\u00ae Maya\u00ae (<a href=\"https:\/\/www.autodesk.co.jp\/products\/maya\/overview\">https:\/\/www.autodesk.co.jp\/products\/maya\/overview<\/a>), eliminating the frustration and annoyances of using conventional file transitions like FBX or COLLADA.<\/p>\n<\/div>\n<div id=\"simple-translate-button\" style=\"display: none;\"><\/div>\n<div id=\"simple-translate-panel\" style=\"display: none;\">\n<p>&#8230;<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/www.khronos.org\/gltf\/ glTF\u2122 (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2718,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"tdm_status":"","tdm_grid_status":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1002],"tags":[],"class_list":["post-2716","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2018\/06\/gltf-2-0-exporter-formato-open-source-para-export-de-assets-en-3d.png?fit=640%2C360&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p9XJix-HO","jetpack-related-posts":[{"id":2036,"url":"https:\/\/cocoalopez.com\/blog\/?p=2036","url_meta":{"origin":2716,"position":0},"title":"Export Options para FBX Maya 2013 a Max 2009","author":"cgmodeler","date":"December 29, 2016","format":false,"excerpt":"Exportar animaci\u00f3n con deformaciones, din\u00e1micos y rig desde MAYA 2013 a Max 2009 Para exportar una geometr\u00eda con din\u00e1micos, hair driven joints, sine waves, wire deforms etc. Crear un Set para la geometr\u00eda skinneada para tener algo que seleccionar en el CACHE al exportar: Con la geometr\u00eda seleccionada ir a\u2026","rel":"","context":"In &quot;3d &amp; Design&quot;","block_context":{"text":"3d &amp; Design","link":"https:\/\/cocoalopez.com\/blog\/?cat=2"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2016\/12\/chrome_2017-02-26_20-07-17.png?fit=434%2C496&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3760,"url":"https:\/\/cocoalopez.com\/blog\/?p=3760","url_meta":{"origin":2716,"position":1},"title":"IMPROVE MAYA STARTUP AND SHUTDOWN TIMES","author":"cgmodeler","date":"October 13, 2022","format":false,"excerpt":"Since Maya 2016, it launches with a set of at least 3 acwebbrowser.exe process. Besides all the fuss it creates in the task manager and resource hog it can be, it can also slow down Maya startup and shutdown times by more than 200%, up to 30 seconds each time!\u2026","rel":"","context":"In &quot;Featured&quot;","block_context":{"text":"Featured","link":"https:\/\/cocoalopez.com\/blog\/?cat=1002"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2022\/10\/improve-maya-startup-and-shutdown-times.jpg?fit=640%2C394&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2022\/10\/improve-maya-startup-and-shutdown-times.jpg?fit=640%2C394&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2022\/10\/improve-maya-startup-and-shutdown-times.jpg?fit=640%2C394&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":2007,"url":"https:\/\/cocoalopez.com\/blog\/?p=2007","url_meta":{"origin":2716,"position":2},"title":"Maya Import\/Export Skin Weights","author":"cgmodeler","date":"January 31, 2016","format":false,"excerpt":"Por fin encontr\u00e9 una herramienta genial para importar y exportar los skin weights de Maya 2011+ un .mel que exporta los v\u00e9rtices en un formato propietario \".dsw\" \u00a0 Funciona genial, s\u00f3lo hay que colocar el script en SCRIPTS, una vez cargado correr el mel: DoraSkinWeightImpExp(); http:\/\/www.creativecrash.com\/maya\/script\/dora-skinweight-import-export \u00a0 Source en japon\u00e9s:\u2026","rel":"","context":"In &quot;Tips y Tutoriales&quot;","block_context":{"text":"Tips y Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=31"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2016\/01\/2016-01-31_22-06-15.png?fit=245%2C414&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3315,"url":"https:\/\/cocoalopez.com\/blog\/?p=3315","url_meta":{"origin":2716,"position":3},"title":"Maya Screenshot Tool","author":"cgmodeler","date":"October 12, 2021","format":false,"excerpt":"Free script to help you with versioning in Autodesk Maya. 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Encontr\u00e9 \u00e9sta peque\u00f1a herramienta que hace maravillas, funciona con maya 2011. Es un MEL script que nos permite dibujar sobre el viewport de maya utilizando los paintFX. Tiene la funci\u00f3n para exportar las notas, cambiar color de la brocha, grosor y\u2026","rel":"","context":"In &quot;Gobelins&quot;","block_context":{"text":"Gobelins","link":"https:\/\/cocoalopez.com\/blog\/?cat=13"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2716","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2716"}],"version-history":[{"count":1,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2716\/revisions"}],"predecessor-version":[{"id":2717,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2716\/revisions\/2717"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/media\/2718"}],"wp:attachment":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2716"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2716"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2716"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}