{"id":2651,"date":"2018-04-14T05:32:48","date_gmt":"2018-04-14T05:32:48","guid":{"rendered":"http:\/\/cocoalopez.com\/blog\/?p=2651"},"modified":"2018-04-14T05:32:48","modified_gmt":"2018-04-14T05:32:48","slug":"ocultar-la-ventana-de-la-consola-en-maya","status":"publish","type":"post","link":"https:\/\/cocoalopez.com\/blog\/?p=2651","title":{"rendered":"Ocultar la ventana de la Consola en Maya"},"content":{"rendered":"<p>Para ocultar el &#8220;Output window&#8221; al iniciar Maya:<\/p>\n<p>Modificar el shortcut de maya y agregar lo siguiente para eliminar el console window.<\/p>\n<pre>\"C:\\Program Files\\Autodesk\\Maya2013\\bin\\maya.exe\" -hideConsole<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>Para ocultar el &#8220;Output window&#8221; al iniciar Maya: Modificar el shortcut de maya y agregar lo siguiente para eliminar el console window. &#8220;C:\\Program Files\\Autodesk\\Maya2013\\bin\\maya.exe&#8221; -hideConsole<\/p>\n","protected":false},"author":1,"featured_media":2653,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[31],"tags":[],"class_list":["post-2651","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tips-y-tutoriales"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2018\/04\/ocultar-la-ventana-de-la-consola-en-maya.jpg?fit=796%2C512&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p9XJix-GL","jetpack-related-posts":[{"id":2844,"url":"https:\/\/cocoalopez.com\/blog\/?p=2844","url_meta":{"origin":2651,"position":0},"title":"Quill to Maya to RS","author":"cgmodeler","date":"January 31, 2019","format":false,"excerpt":"Export de Quill como FBXImport FBX en Maya 2015+Cargar Vertex Shader en HypershadeAsignar a todos los objetos PolyOcultar Nurbs ObjectsActivar Hardware 2.0Duplicar Vertex Shader quitando el NODE de ALPHAAplicar en todo lo que no tenga ALPHA para el GEO SORTINGGenerar RS MaterialAgregar Vertex Color igual que el nombre del CsetConectar\u2026","rel":"","context":"In &quot;Tips y Tutoriales&quot;","block_context":{"text":"Tips y Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=31"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2019\/01\/quill-to-maya-to-rs.jpg?fit=480%2C360&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2036,"url":"https:\/\/cocoalopez.com\/blog\/?p=2036","url_meta":{"origin":2651,"position":1},"title":"Export Options para FBX Maya 2013 a Max 2009","author":"cgmodeler","date":"December 29, 2016","format":false,"excerpt":"Exportar animaci\u00f3n con deformaciones, din\u00e1micos y rig desde MAYA 2013 a Max 2009 Para exportar una geometr\u00eda con din\u00e1micos, hair driven joints, sine waves, wire deforms etc. Crear un Set para la geometr\u00eda skinneada para tener algo que seleccionar en el CACHE al exportar: Con la geometr\u00eda seleccionada ir a\u2026","rel":"","context":"In &quot;3d &amp; Design&quot;","block_context":{"text":"3d &amp; Design","link":"https:\/\/cocoalopez.com\/blog\/?cat=2"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2016\/12\/chrome_2017-02-26_20-07-17.png?fit=434%2C496&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2598,"url":"https:\/\/cocoalopez.com\/blog\/?p=2598","url_meta":{"origin":2651,"position":2},"title":"Marvelous Designer Tips para exportar PC2 a max 2009","author":"cgmodeler","date":"December 5, 2017","format":false,"excerpt":"1.- EXPORTAR ANIM FBX en MAYA 2.- IMPORTAR EL AVATAR EN T POSE Y SIMULAR LA ANIM EN ANIMATION 3.- SELECCIONAR EL TRACK DE GARMENT EN MARVELOUS Y FILE EXPORT 4.- EXPORTAR COMO FBX 2009 CMS Y UP (MAYA Y ES UP) (WELD THIN Y SINGLE OBJECT CHECKED) 5.- EXPORTAR\u2026","rel":"","context":"In &quot;Tips y Tutoriales&quot;","block_context":{"text":"Tips y Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=31"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2017\/12\/marvelous-designer-tips-para-exportar-pc2-a-max-2009.jpg?fit=275%2C433&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2648,"url":"https:\/\/cocoalopez.com\/blog\/?p=2648","url_meta":{"origin":2651,"position":3},"title":"Resetear la posicion de las ventanas en Maya","author":"cgmodeler","date":"April 14, 2018","format":false,"excerpt":"Si una ventana desaparece de la pantalla en maya, hacer lo siguiente para restaurar las ventanas al \u00e1rea de trabajo. Cerrar maya e ir a: C:\\Users\\Documents\\maya\\2013\\prefs borrar el archivo: windowPrefs.mel Reiniciar maya :) \u00a0","rel":"","context":"In &quot;Tips y Tutoriales&quot;","block_context":{"text":"Tips y Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=31"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2018\/04\/resetear-la-posicion-de-las-ventanas-en-maya.jpg?fit=623%2C444&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2018\/04\/resetear-la-posicion-de-las-ventanas-en-maya.jpg?fit=623%2C444&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2018\/04\/resetear-la-posicion-de-las-ventanas-en-maya.jpg?fit=623%2C444&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":932,"url":"https:\/\/cocoalopez.com\/blog\/?p=932","url_meta":{"origin":2651,"position":4},"title":"Maya MUT (Mark-Up-Tool)","author":"cgmodeler","date":"December 6, 2011","format":"video","excerpt":"Atenci\u00f3n a los interesados en las \u00a0utilidades para animadores. Encontr\u00e9 \u00e9sta peque\u00f1a herramienta que hace maravillas, funciona con maya 2011. Es un MEL script que nos permite dibujar sobre el viewport de maya utilizando los paintFX. Tiene la funci\u00f3n para exportar las notas, cambiar color de la brocha, grosor y\u2026","rel":"","context":"In &quot;Gobelins&quot;","block_context":{"text":"Gobelins","link":"https:\/\/cocoalopez.com\/blog\/?cat=13"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":2007,"url":"https:\/\/cocoalopez.com\/blog\/?p=2007","url_meta":{"origin":2651,"position":5},"title":"Maya Import\/Export Skin Weights","author":"cgmodeler","date":"January 31, 2016","format":false,"excerpt":"Por fin encontr\u00e9 una herramienta genial para importar y exportar los skin weights de Maya 2011+ un .mel que exporta los v\u00e9rtices en un formato propietario \".dsw\" \u00a0 Funciona genial, s\u00f3lo hay que colocar el script en SCRIPTS, una vez cargado correr el mel: DoraSkinWeightImpExp(); http:\/\/www.creativecrash.com\/maya\/script\/dora-skinweight-import-export \u00a0 Source en japon\u00e9s:\u2026","rel":"","context":"In &quot;Tips y Tutoriales&quot;","block_context":{"text":"Tips y Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=31"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2016\/01\/2016-01-31_22-06-15.png?fit=245%2C414&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2651","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2651"}],"version-history":[{"count":1,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2651\/revisions"}],"predecessor-version":[{"id":2652,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2651\/revisions\/2652"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/media\/2653"}],"wp:attachment":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2651"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2651"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2651"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}