{"id":2007,"date":"2016-01-31T22:06:18","date_gmt":"2016-02-01T04:06:18","guid":{"rendered":"http:\/\/www.cgmodelers.com\/blog\/?p=2007"},"modified":"2016-01-31T22:06:18","modified_gmt":"2016-02-01T04:06:18","slug":"maya-importexport-skin-weights","status":"publish","type":"post","link":"https:\/\/cocoalopez.com\/blog\/?p=2007","title":{"rendered":"Maya Import\/Export Skin Weights"},"content":{"rendered":"<p>Por fin encontr\u00e9 una herramienta genial para importar y exportar los skin weights de Maya 2011+ un .mel que exporta los v\u00e9rtices en un formato propietario &#8220;.dsw&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p>Funciona genial, s\u00f3lo hay que colocar el script en SCRIPTS, una vez cargado correr el mel:<\/p>\n<p>DoraSkinWeightImpExp();<\/p>\n<p><a href=\"http:\/\/www.creativecrash.com\/maya\/script\/dora-skinweight-import-export\">http:\/\/www.creativecrash.com\/maya\/script\/dora-skinweight-import-export<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Source en japon\u00e9s:<\/p>\n<p><a href=\"http:\/\/dorayuki.com\/doramaya\/SkinWeightIE.htm\">http:\/\/dorayuki.com\/doramaya\/SkinWeightIE.htm<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Por fin encontr\u00e9 una herramienta genial para importar y exportar los skin weights de Maya 2011+ un .mel que exporta los v\u00e9rtices en un formato propietario &#8220;.dsw&#8221; &nbsp; Funciona genial, s\u00f3lo hay que colocar el script en SCRIPTS, una vez cargado correr el mel: DoraSkinWeightImpExp(); http:\/\/www.creativecrash.com\/maya\/script\/dora-skinweight-import-export &nbsp; Source en japon\u00e9s: http:\/\/dorayuki.com\/doramaya\/SkinWeightIE.htm<\/p>\n","protected":false},"author":1,"featured_media":2008,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[31,35],"tags":[343,703,825,948],"class_list":["post-2007","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tips-y-tutoriales","category-zapatainvita","tag-en","tag-para","tag-scripts","tag-una"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2016\/01\/2016-01-31_22-06-15.png?fit=245%2C414&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p9XJix-wn","jetpack-related-posts":[{"id":2620,"url":"https:\/\/cocoalopez.com\/blog\/?p=2620","url_meta":{"origin":2007,"position":0},"title":"FBX not exporting skinned meshes from facial rig","author":"cgmodeler","date":"February 22, 2018","format":false,"excerpt":"If FBX does not export rigged\/skinned geo from max to maya (old versions) backup the skin with dora weights import and remove the skinning+history of the meshes. Reskin with all joints and reimport vertex values. Then soften and polish with ngskintools. Make a GEO layer with all geometry and EXPORT\u2026","rel":"","context":"In &quot;Tips y Tutoriales&quot;","block_context":{"text":"Tips y Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=31"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2018\/02\/2018-02-22_12-56-52.png?fit=610%2C533&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2018\/02\/2018-02-22_12-56-52.png?fit=610%2C533&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2018\/02\/2018-02-22_12-56-52.png?fit=610%2C533&ssl=1&resize=525%2C300 1.5x"},"classes":[]},{"id":932,"url":"https:\/\/cocoalopez.com\/blog\/?p=932","url_meta":{"origin":2007,"position":1},"title":"Maya MUT (Mark-Up-Tool)","author":"cgmodeler","date":"December 6, 2011","format":"video","excerpt":"Atenci\u00f3n a los interesados en las \u00a0utilidades para animadores. Encontr\u00e9 \u00e9sta peque\u00f1a herramienta que hace maravillas, funciona con maya 2011. Es un MEL script que nos permite dibujar sobre el viewport de maya utilizando los paintFX. Tiene la funci\u00f3n para exportar las notas, cambiar color de la brocha, grosor y\u2026","rel":"","context":"In &quot;Gobelins&quot;","block_context":{"text":"Gobelins","link":"https:\/\/cocoalopez.com\/blog\/?cat=13"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/12\/maxresdefault-3.jpg?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":2625,"url":"https:\/\/cocoalopez.com\/blog\/?p=2625","url_meta":{"origin":2007,"position":2},"title":"Advanced SKeleton fix autorig facial Step 5","author":"cgmodeler","date":"February 23, 2018","format":false,"excerpt":"Hello, keep getting this error message (\"\/\/ Error: file: C:\/Users\/Documents\/maya\/scripts\/AdvancedSkeleton5.mel line 16033: Cannot find procedure \"artSkinInflListChanging\". \/\/ ) when running the face step builder, step 5 on the eyelids. Is there a way to go around this issue? Try open Skin->Paint Skin Weights with settings, and push step 5","rel":"","context":"In &quot;Tips y Tutoriales&quot;","block_context":{"text":"Tips y Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=31"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2018\/02\/advanced-skeleton-fix-autorig-facial-step-5.jpg?fit=433%2C625&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2036,"url":"https:\/\/cocoalopez.com\/blog\/?p=2036","url_meta":{"origin":2007,"position":3},"title":"Export Options para FBX Maya 2013 a Max 2009","author":"cgmodeler","date":"December 29, 2016","format":false,"excerpt":"Exportar animaci\u00f3n con deformaciones, din\u00e1micos y rig desde MAYA 2013 a Max 2009 Para exportar una geometr\u00eda con din\u00e1micos, hair driven joints, sine waves, wire deforms etc. Crear un Set para la geometr\u00eda skinneada para tener algo que seleccionar en el CACHE al exportar: Con la geometr\u00eda seleccionada ir a\u2026","rel":"","context":"In &quot;3d &amp; Design&quot;","block_context":{"text":"3d &amp; Design","link":"https:\/\/cocoalopez.com\/blog\/?cat=2"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2016\/12\/chrome_2017-02-26_20-07-17.png?fit=434%2C496&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2844,"url":"https:\/\/cocoalopez.com\/blog\/?p=2844","url_meta":{"origin":2007,"position":4},"title":"Quill to Maya to RS","author":"cgmodeler","date":"January 31, 2019","format":false,"excerpt":"Export de Quill como FBXImport FBX en Maya 2015+Cargar Vertex Shader en HypershadeAsignar a todos los objetos PolyOcultar Nurbs ObjectsActivar Hardware 2.0Duplicar Vertex Shader quitando el NODE de ALPHAAplicar en todo lo que no tenga ALPHA para el GEO SORTINGGenerar RS MaterialAgregar Vertex Color igual que el nombre del CsetConectar\u2026","rel":"","context":"In &quot;Tips y Tutoriales&quot;","block_context":{"text":"Tips y Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=31"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2019\/01\/quill-to-maya-to-rs.jpg?fit=480%2C360&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":2477,"url":"https:\/\/cocoalopez.com\/blog\/?p=2477","url_meta":{"origin":2007,"position":5},"title":"Ringling College Scripts y Herramientas para MAYA Gratis","author":"cgmodeler","date":"March 4, 2017","format":false,"excerpt":"Dillo Tools Herramientas\/Scripts del Ringling College para MAYA https:\/\/github.com\/bohdon\/dilloTools\/wiki Modeling Rigging Animation Misc Animation Ack Tools A collection of Animation tools to make working in the graph editor much more streamlined. These tools should be hooked up to hotkeys, see the ack*.mel scripts within dilloTools\/scripts for information about their use.\u2026","rel":"","context":"In &quot;Featured&quot;","block_context":{"text":"Featured","link":"https:\/\/cocoalopez.com\/blog\/?cat=1002"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2017\/03\/ringling-college-scripts-y-herramientas-para-maya-gratis.jpg?fit=480%2C360&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2007","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2007"}],"version-history":[{"count":0,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/2007\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/media\/2008"}],"wp:attachment":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2007"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2007"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2007"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}