{"id":1407,"date":"2012-08-16T00:15:52","date_gmt":"2012-08-16T05:15:52","guid":{"rendered":"http:\/\/www.cgmodelers.com\/blog\/?p=1407"},"modified":"2012-08-16T00:15:52","modified_gmt":"2012-08-16T05:15:52","slug":"tips-y-tutoriales-sobre-specular-maps","status":"publish","type":"post","link":"https:\/\/cocoalopez.com\/blog\/?p=1407","title":{"rendered":"TIPS Y TUTORIALES: SOBRE SPECULAR MAPS"},"content":{"rendered":"<p>Despu\u00e9s de un feedback que me pareci\u00f3 bastante fruct\u00edfero en cuanto al uso de specular maps. Aqu\u00ed anexo el res\u00famen de la conversaci\u00f3n.<\/p>\n<p>&nbsp;<\/p>\n<blockquote>\n<div id=\"entry_&lt;1345091994672:2718509821-3535948756@mail.projektitan.com&gt;\">\n<div>El occlusion map de crazybump funciona para los normals en objetos planos, especialmente, ser\u00eda el equivalente a un cavity map<\/div>\n<\/div>\n<div id=\"entry_&lt;1345092012777:1645069625-3535948756@mail.projektitan.com&gt;\">\n<div>pero no toma en cuenta la posici\u00f3n ni la topolog\u00eda del objeto<\/div>\n<\/div>\n<div id=\"entry_&lt;1345092015606:243495099-3535948756@mail.projektitan.com&gt;\">\n<div>especialmente de los personajes.<\/div>\n<div><\/div>\n<\/div>\n<div><\/div>\n<div>\n<div id=\"entry_&lt;1345092038934:3303742102-3535948756@mail.projektitan.com&gt;\">\n<div>Especialmente terrain, m\u00e1quinas, placas tileables, texturas,\u00a0para detalles como tornillos,\u00a0botones, etc.<\/div>\n<\/div>\n<div id=\"entry_&lt;1345092057419:242617127-3535948756@mail.projektitan.com&gt;\">\n<div>pero en personajes no sirve<\/div>\n<div><\/div>\n<\/div>\n<div><\/div>\n<div>Por que no toma en cuenta tampoco la posici\u00f3n de los objetos en relaci\u00f3n a si mismo.<\/div>\n<div>Un ejemplo:\u00a0<a href=\"http:\/\/www.cocoalopez.com\/wp-content\/uploads\/2012\/04\/Tank1.jpg\">http:\/\/www.cocoalopez.com\/wp-content\/uploads\/2012\/04\/Tank1.jpg<\/a><\/div>\n<\/div>\n<div><\/div>\n<div>Las texturas de los detalles peque\u00f1os todas se hicieron en Crazybump<\/div>\n<div><\/div>\n<div><\/div>\n<div>En una textura cuando la variaci\u00f3n de brillos es m\u00ednima, todo aparenta ser del mismo material.<\/div>\n<div><\/div>\n<div><\/div>\n<div>Un experimento para entender c\u00f3mo funcionan los specular maps que se me ocurri\u00f3 es:<\/div>\n<div>\n<div id=\"entry_&lt;1345092488355:3229886655-3535948756@mail.projektitan.com&gt;\">\n<div>&#8220;Agarra la grasita de la nariz\u00a0y pon tu dedo encima de un pl\u00e1stico,\u00a0eso deja una huella que opaca\u00a0tons esa huella ser\u00eda un RGB 26,26,26 por ejemplo cuando el material base del pl\u00e1stico sea un RGB 128,128,128&#8221;<\/div>\n<div><\/div>\n<div><\/div>\n<div>&#8220;Ahora haz lo mismo en un pl\u00e1stico matte, digamos la supericie de tu mouse, que ser\u00eda un RGB 40,40,40, la grasita de tu nariz dejar\u00eda una huella de RGB 80,80,80&#8221;<\/div>\n<div><\/div>\n<div><\/div>\n<div><em>Modelo de Arturo Orta <a href=\"http:\/\/arturo-thezone.blogspot.mx\">http:\/\/arturo-thezone.blogspot.mx<\/a><\/em><\/div>\n<div><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2012\/08\/Speculartips1.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1408\" data-permalink=\"https:\/\/cocoalopez.com\/blog\/?attachment_id=1408\" data-orig-file=\"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2012\/08\/Speculartips1.jpg?fit=1178%2C1100&amp;ssl=1\" data-orig-size=\"1178,1100\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Speculartips1\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2012\/08\/Speculartips1.jpg?fit=300%2C280&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2012\/08\/Speculartips1.jpg?fit=696%2C650&amp;ssl=1\" class=\"alignnone size-thumbnail wp-image-1408\" title=\"Speculartips1\" src=\"https:\/\/i0.wp.com\/www.cocoalopez.com\/blog\/wp-content\/uploads\/2012\/08\/Speculartips1-150x100.jpg?resize=150%2C100\" alt=\"\" width=\"150\" height=\"100\" \/><\/a><a href=\"https:\/\/i0.wp.com\/www.cocoalopez.com\/blog\/wp-content\/uploads\/2012\/08\/speculartips2.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-1409\" title=\"speculartips2\" src=\"https:\/\/i0.wp.com\/www.cocoalopez.com\/blog\/wp-content\/uploads\/2012\/08\/speculartips2-150x100.jpg?resize=150%2C100\" alt=\"\" width=\"150\" height=\"100\" \/><br \/>\n<\/a><\/div>\n<div><\/div>\n<\/div>\n<\/div>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Despu\u00e9s de un feedback que me pareci\u00f3 bastante fruct\u00edfero en cuanto al uso de specular maps. Aqu\u00ed anexo el res\u00famen de la conversaci\u00f3n. &nbsp; El occlusion map de crazybump funciona para los normals en objetos planos, especialmente, ser\u00eda el equivalente a un cavity map pero no toma en cuenta la posici\u00f3n ni la topolog\u00eda del [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1408,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[31],"tags":[869,901,911,940],"class_list":["post-1407","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tips-y-tutoriales","tag-specular","tag-texturizado","tag-tips","tag-tutoriales-2"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2012\/08\/Speculartips1.jpg?fit=1178%2C1100&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p9XJix-mH","jetpack-related-posts":[{"id":343,"url":"https:\/\/cocoalopez.com\/blog\/?p=343","url_meta":{"origin":1407,"position":0},"title":"C\u00f3mo modelar un Mouse en 3D Studio Max [HD] &#8211; Tutorial de Modelado B\u00e1sico","author":"cgmodeler","date":"February 3, 2011","format":"video","excerpt":"www.cocoalopez.com presenta: El primer tutorial de \"Modelado B\u00e1sico\" para 3D Studio Max en Espa\u00f1ol En \u00e9sta lecci\u00f3n, vamos a modelar un mouse con el m\u00e9todo de \"Subdivisi\u00f3n de superficies\" Les recuerdo que \u00e9sta serie cubre todos los conceptos de modelado b\u00e1sico como la creaci\u00f3n de planos de referencia, t\u00e9cnicas de\u2026","rel":"","context":"In &quot;3d &amp; Design&quot;","block_context":{"text":"3d &amp; Design","link":"https:\/\/cocoalopez.com\/blog\/?cat=2"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/02\/maxresdefault.jpg?fit=1200%2C675&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/02\/maxresdefault.jpg?fit=1200%2C675&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/02\/maxresdefault.jpg?fit=1200%2C675&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/02\/maxresdefault.jpg?fit=1200%2C675&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/02\/maxresdefault.jpg?fit=1200%2C675&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":42,"url":"https:\/\/cocoalopez.com\/blog\/?p=42","url_meta":{"origin":1407,"position":1},"title":"Estudios de Aves","author":"cgmodeler","date":"August 17, 2008","format":false,"excerpt":"Un descubrimiento bastante interesante, fu\u00e9 el encontrar similitudes entre la forma que las plumas de los p\u00e1jaros absorben la luz y la piel humana en el mismo caso. Todo esto con la finalidad de representar alguno de los dos elementos en alguna obra. Curiosamente el umbral de transici\u00f3n es muy\u2026","rel":"","context":"In &quot;Tips y Tutoriales&quot;","block_context":{"text":"Tips y Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=31"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2008\/08\/chrome_2017-02-26_20-22-53.png?fit=489%2C577&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":830,"url":"https:\/\/cocoalopez.com\/blog\/?p=830","url_meta":{"origin":1407,"position":2},"title":"Preguntas y respuestas: &quot;Tri\u00e1ngulos, pol\u00edgonos n-sided y cuadril\u00e1teros&quot;","author":"cgmodeler","date":"October 18, 2011","format":false,"excerpt":"Bueno chicos no he podido pasar las otras clases pero aqu\u00ed les tengo algunos datos \u00fatiles. Me lleg\u00f3 \u00e9sta pregunta y me gustar\u00eda hacerla p\u00fablica por que \u00e9sta duda la ten\u00eda tambi\u00e9n cuando comenc\u00e9 a modelar en 3D. \u00a0 Hola Eduardo bueno el motivo por el cual te escribo es\u2026","rel":"","context":"In &quot;3d &amp; Design&quot;","block_context":{"text":"3d &amp; Design","link":"https:\/\/cocoalopez.com\/blog\/?cat=2"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/08\/Sculptris-007_01.jpg?fit=1200%2C674&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/08\/Sculptris-007_01.jpg?fit=1200%2C674&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/08\/Sculptris-007_01.jpg?fit=1200%2C674&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/08\/Sculptris-007_01.jpg?fit=1200%2C674&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/08\/Sculptris-007_01.jpg?fit=1200%2C674&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":1609,"url":"https:\/\/cocoalopez.com\/blog\/?p=1609","url_meta":{"origin":1407,"position":3},"title":"Correr varias instancias de Dropbox en la misma computadora","author":"cgmodeler","date":"January 20, 2013","format":false,"excerpt":"DropboxPortableAHK - Portable Dropbox App. \u00a0 Es una app que hace el Dropbox portable pero funciona tambi\u00e9n para correr varias instancias del Dropbox con diferentes cuentas en un mismo pc...","rel":"","context":"In &quot;Tips y Tutoriales&quot;","block_context":{"text":"Tips y Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=31"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2017\/02\/Honeyview_2017-02-26_20-10-11.png?fit=1200%2C591&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2017\/02\/Honeyview_2017-02-26_20-10-11.png?fit=1200%2C591&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2017\/02\/Honeyview_2017-02-26_20-10-11.png?fit=1200%2C591&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2017\/02\/Honeyview_2017-02-26_20-10-11.png?fit=1200%2C591&ssl=1&resize=700%2C400 2x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2017\/02\/Honeyview_2017-02-26_20-10-11.png?fit=1200%2C591&ssl=1&resize=1050%2C600 3x"},"classes":[]},{"id":2668,"url":"https:\/\/cocoalopez.com\/blog\/?p=2668","url_meta":{"origin":1407,"position":4},"title":"Leonardo Covarrubias CGFX Shaders","author":"cgmodeler","date":"April 28, 2018","format":false,"excerpt":"Para los que han visto el tutorial de Toon Rendering, Leo ha hecho un release en git para los shaders CGFX que usamos. https:\/\/github.com\/leocov-dev\/maya-realtime-shaders\/tree\/master\/CGFX Aqu\u00ed el tutorial: Realtime toon Rendering in Maya https:\/\/www.youtube.com\/watch?v=J3ajsu-ad8o Para cargar los shaders. https:\/\/www.youtube.com\/watch?v=AZWJN0XDKoc","rel":"","context":"In &quot;Featured&quot;","block_context":{"text":"Featured","link":"https:\/\/cocoalopez.com\/blog\/?cat=1002"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2018\/04\/leonardo-covarrubias-cgfx-shaders.jpg?fit=400%2C527&ssl=1&resize=350%2C200","width":350,"height":200},"classes":[]},{"id":619,"url":"https:\/\/cocoalopez.com\/blog\/?p=619","url_meta":{"origin":1407,"position":5},"title":"Mapas planetarios para texturizado","author":"cgmodeler","date":"July 15, 2011","format":false,"excerpt":"Para aquellos que est\u00e9n trabajando en visualizaci\u00f3n espacial, o s\u00edmplemente interesados en encontrar referencias de textura o desplazamiento para dise\u00f1o planetario aqu\u00ed les comparto unos links y la forma de usar esos mapas en 3D Studio MAX. \u00a0 http:\/\/laps.noaa.gov\/albers\/sos\/sos.html.050613 http:\/\/www.mmedia.is\/~bjj\/planetary_maps.html http:\/\/www.celestiamotherlode.net\/catalog\/earth.php http:\/\/maps.jpl.nasa.gov\/saturn.html Referencia de sat\u00e9lites planetarios: http:\/\/www.lpi.usra.edu\/resources\/outerp\/moons.html Tambi\u00e9n me gustar\u00eda\u2026","rel":"","context":"In &quot;Tutoriales&quot;","block_context":{"text":"Tutoriales","link":"https:\/\/cocoalopez.com\/blog\/?cat=32"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/07\/chrome_2017-02-26_20-18-19.png?fit=945%2C681&ssl=1&resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/07\/chrome_2017-02-26_20-18-19.png?fit=945%2C681&ssl=1&resize=350%2C200 1x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/07\/chrome_2017-02-26_20-18-19.png?fit=945%2C681&ssl=1&resize=525%2C300 1.5x, https:\/\/i0.wp.com\/cocoalopez.com\/blog\/wp-content\/uploads\/2011\/07\/chrome_2017-02-26_20-18-19.png?fit=945%2C681&ssl=1&resize=700%2C400 2x"},"classes":[]}],"_links":{"self":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1407","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1407"}],"version-history":[{"count":0,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1407\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=\/wp\/v2\/media\/1408"}],"wp:attachment":[{"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1407"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1407"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cocoalopez.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1407"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}